Quick Start

Blender Camera Controller connects an Android device to Blender so you can control a camera or selected object with motion sensors, World Tracking, joysticks, or gestures. The Android app is the client; the Blender add-on starts the local server bridge.

Before You Begin

Install the Android app and Blender add-on from official sources, then review Requirements and Compatibility. Your phone and computer must be able to communicate on the same local network.

Keep the add-on ZIP intact

Install the downloaded add-on ZIP directly in Blender. Do not extract it unless a release instruction specifically tells you to do so.

First Connection in Seven Steps

  1. Install the Android app from Google Play or obtain the official package through Gumroad.
  2. Drag the add-on ZIP onto the Blender window and confirm installation. Detailed instructions are in Install the Blender Add-on.
  3. Wait for the first-run dependency installation to complete. Do not close Blender while the add-on shows installation progress.
  4. In Blender's 3D Viewport sidebar, open the Camera Controller tab, choose Camera or Object mode, and start the server bridge.
  5. In the Android app, scan the QR code shown in Blender or enter the displayed IP address and UDP port manually. See Connect the Android App.
  6. Tap Connect. A successful connection opens the Controls Screen.
  7. Select an active camera, enable a motion method, and make a small test movement. Follow Your First Camera Session for a safe recording test.

What Happens During a Session

The add-on sends the camera list, timeline, FPS, zoom, lock, HUD, streaming, and baking states to the app. The app sends your selected controls back to Blender over the local network. For the complete model, see How BCC Works.

If Connection Fails

Start by stopping and starting the Blender server again. Verify the IP address and port, then scan the QR code again if available. The complete diagnostic sequence is in Connection Troubleshooting.

Related Pages